#151
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Any chance that Apple's usbmuxd interferes here? IIUC Chrome/ium has WebUSB enabled by default so it should be possible to connect to USB devices directly, without emulating a TCP/IP stack?
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I'm always not thinking many more things than I'm thinking. I therefore ain't more than I am. Pickle: Gretsch G9240 "Alligator" wood-body resonator wearing nylguts (China, 2018?) Toon: Eastman Cabaret JB (China, 2022) Stanley: The Loar LH-650 (China, 2017) |
#152
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Many thanks for the response on both issues. =SF= |
#153
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Josh, it was indeed the cable, and of course you guys supplied a superior USB cable to connect my Tonedexter II to my computer. Once the proper cable was in use, everything else fell into place including the software update. Wow!! I've really got to hand it to you, this is a beautiful piece of gear with a huge amount of flexibility and well thought out interface. For those folks wondering why they should upgrade from the old Legacy Tonedexter to the new TD II, I have to tell you that it is a much more sophisticated pedal with a lot more possibilities and yes, in my opinion, the maps sound significantly better - couple that with the vastly improved EQ functions + the vastly improved tuner and user interface, and you have a much more useful unit.
I will be selling my old Legacy Unit promptly. =SF= |
#154
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I have a related question - Dry EQ only affects the dry signal. But, does the main EQ affect only the wavemap signal, or is it an EQ for the summed output? And lastly, what does spaciousness do? Thanks, Spats. |
#155
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I'm interested to hear people's experiences (and tips) as they use TD II. There's so much to explore here, that sharing knowledge is really helpful. Fine-tuning tonemaps with EQ is of special interest to me.
Here are a couple of things that I've noticed regarding making tonemaps (with the usual qualification that your experience may be completely different): After making my first tonemaps with a nice AKG 451B small diaphragm condeser mic, I tried a relatively cheap MXL 990 large diaphragm condenser, and was happier with the result. I've zeroed in on a spot about 12-14" in front of the heel of the neck, about level with the neck, and the results seem have more depth/richness than the AKG. When I started out, I mostly used a flatpack for training the maps, even though about half my playing is fingerpicked. The resulting map seemed to work equally well for either playing style. But when I tried training by fingerpicking, the resulting maps were a lot more like the actual guitar sound - even when I used them while flat picking. Go figure. Caveat: I trimmed my nails shorter than usual, so I was getting mostly a softer flesh-picked sound when training. One other note: I've used this technique (MXL, fingerpicking) with two different guitars, with slightly different results. My Martin 00 loves this configuration. My Eastman OM seems to prefer a flatpicked tonemap for flatpicking, but, like the Martin, sounds best fingerpicked with a fingerpicked tonemap. I suspect all of this is very dependent on mic type and placement. Since the possibilities are nearly infinite, I suppose we'll never know what what's really "best." That said, it all sounds good.
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#156
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This makes complete sense when you think about it - a wavemap is required to implement anti-feedback.
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#157
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There two separate EQ blocks, one for the WaveMap path and one for the dry path, and those two paths are combined with the blend control. In the case of operating in crossover mode, there is just the main EQ block which operates on the signal after the crossover paths are recombined. Spaciousness is an expanded version of what we called Character on the first ToneDexter. It alters the time span of the impulse response, without changing the tonality (frequency response). This is not to be confused with shortening or lengthening the IR by stretching or shrinking it directly. That would alter the tonality and be a disaster. Nor is it to be confused with truncating it or fading it down. Rather, it uses some pretty sophisticated math to manipulate the phase of the IR without affecting the frequency magnitude, and with the help of the laws of physics alters the time span. It's hard to describe in words, but listening with phones it will be very clear what's going on. Why is this useful? Your instrument is a mini echo chamber and a note, especially one that resonates, will ring out a long time, for tens of milliseconds. An upright bass will do this for a very long time. When amplified through a PA with its own room acoustics, the sound can get a little mushy or buried. It's easy to combat this be turning the Spaciousness control down from the default 100% (just like what the mic heard) towards 0%. I knew this would be useful, but am still amazed how helpful this is and how it can save the day in certain situations.
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James May Audio Sprockets maker of ToneDexter James May Engineering maker of the Ultra Tonic Pickup |
#158
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RE: Spaciousness control-
I think that is one of the things I didn’t know I needed until I had it. I used another IR loader with non-custom IRs and they sounded pretty great with fingerpicking or sparse strumming. But whenever I played them with our band, I had the same feeling you get when your reverb is stealing your attack too much. Plenty loud but no punch which is a recipe for crappy acoustic sound in a mix.
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#159
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Thanks James!
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#160
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Anti-Feedback The WaveMap will almost certainly have peaks in it that correspond to the natural resonances of your instrument. The anti-feedback control drops those peaks down, and if you go up past 100% will start to notch out the instrument’s resonance. This is important if you plan to blast the guitar signal back at it from a monitor speaker. Spaciousness This controls the time-spread of the WaveMap. Our algorithm models not just how much of each frequency there should be to match the mic, but also ‘when’ those frequencies arrive and how long they stick around. This phase information is what gives the instrument a great deal of its character, but also spreads the signal, and in a large or echoey environment can reduce clarity or cause feedback. By dialling Spaciousness back towards 0% you’re squishing the signal back towards zero phase and a more immediate signal. Going above 100% spreads it out even more, giving it a reverb-y feel. Spaciousness is definitely worth experimenting with to get the sound you want in a certain venue. Finally to your question about EQ. James has made some nice block diagrams that make this clearer (up on the website soon if not already), but the short answer is the main EQ is after the WaveMap processing and before the blend with the Dry (or Aux 2) channel, which has its own eq and is unaffected by the other. The notch control affects both however. Hope that helps. Cheers Josh Last edited by joshbennett; 01-22-2024 at 03:46 PM. Reason: Typo |
#161
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But when you say "go up past 100% will start to notch out the instrument's resonance," that sounds like what a anti-fb would do anyway. So what is happening when the anti-fb is on, but below 100%? Thanks, Spats. |
#162
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Also, for those who like more information at the expense of more clutter, you can show the impulse response under the eq curve on the main page by choosing “show IR” under system config (from the tune page). I personally find this quite useful. Cheers Josh |
#163
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0 to 100% takes out resonances heard by the mic, above and beyond what the pickup is putting out. 100-200% takes out resonances inherent in the pickup signal itself. Typically not an issue for under saddle types, but for SBTs this can be very helpful. The original ToneDexter could only go to 100% BTW.
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James May Audio Sprockets maker of ToneDexter James May Engineering maker of the Ultra Tonic Pickup |
#164
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#165
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I too found the 5s anxiety inducing. Then, I looked in settings, and you can change the duration. I have mine set to remain in the menu. I use the back arrows when I’m finished. Spats. |