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  #61  
Old 04-21-2015, 01:59 PM
unimogbert unimogbert is offline
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Originally Posted by KevWind View Post
Correct now in the tutorial she goes through the process of locating a WAV file and loading it into the sampler
I'm reluctant to run tutorials and videos while at work so haven't watched that yet. Maybe it's the Rosetta Stone I've needed.

Thank you!
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  #62  
Old 04-21-2015, 02:03 PM
unimogbert unimogbert is offline
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You said you have a ReaDrum sampled drum set I am presuming it has one shot samples
Home Recording came with an example and I think it uses ReaDrums. I just load and run it. I don't know where or what the pieces if it ar.

There was another highly regarded drum sampler in the Reaper Stash I downloaded early on. It's an assortment of samples of many drum pieces and impulse durations. Don't know how or where to use them. It was just a highly rate item but without instructions or context for me.

Like a really shiny bolt - to a caveman :-)
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  #63  
Old 04-21-2015, 04:50 PM
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Actually I surfed a bit and this might be a much better video for you, because it references a free drum program that sounds like it is closer to one with the numbers you mentioned in a prior post (with the drum names being on lines numbered 36 through 44 and may help get you actually get started.

Don't be put off by the youth and beanie the guy is actually pretty good at explaining clearly what he is doing




And just so you know we all had to travel the same road you are currently going down. When I started trying to use midi in my recording I could not program drums sounds that were not downright embarrassing and unusable. Now I can at least get some sounds that are passible.
In this song (below) I used a hybrid method of both trying to play in midi from my physical keyboard as well as double clicking notes into the grid and some of the other techniques he talks about in the video to make it less robotic sounding. This track is basically straight acoustic guitar rhythem , acoustic guitar riffs run thru effects , vocals , midi drums and midi bass

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  #64  
Old 04-21-2015, 05:06 PM
sdelsolray sdelsolray is offline
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Originally Posted by unimogbert View Post
I'm reluctant to run tutorials and videos while at work so haven't watched that yet. Maybe it's the Rosetta Stone I've needed.

Thank you!
I would suggest patience. It took me quite some time to learn basic RE skills, hundreds of hours over many years, and I only record solo fingerstyle and classical guitar.

Put another way, I suspect that if your were to look back a few years from now at the RE journey you took, you might get a laugh or two, with little or no regret.
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  #65  
Old 04-21-2015, 08:19 PM
unimogbert unimogbert is offline
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That tutorial was most enlightening. I've bookmarked it so I can study on it some more. The KEY material was about where to put stuff. And that's all great. It sure looks easy if the download and unzip go well.


I don't have that download. I may grab it just to end my search but after watching the video I brought back up the Readrum sample tracks that came with Home Recording to see what I have in a reverse engineering way to see if the method is consistent so I can be sure I have the formula.

Clicking on the FX button for the track brings up ReaSamplomatic5000 with an assortment of checkboxes for drums and the waveform for something assigned to PERC2. Title underneath says it's Tom 2.wav.

So I search in VST and FX - nada. Not in Reaper Media. Not in Reaper named directories. So one of a kind doesn't create a pattern.

So I'm running Win search on my drives to find Tom 2.wav. Probably won't finish tonight.

Anyway, the video was good. I'll watch it more than once.
Thank you!
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  #66  
Old 04-21-2015, 08:40 PM
unimogbert unimogbert is offline
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Some inspired searching found it before Bill Gates' evil elves did.
It was under the directory for the Home Recording book under SampleFiles/Birthday Drums (the name of the example and template).

I guess that makes sense given that they were provided for teaching example.

Where should this stuff really go? (normal configuration)

Or am I asking about an alternate drums method that hardly anyone uses?
Is the video example a sampling approach? Is it using ReaSamplomatic5000 or something that comes in the download?


I'm not complaining - I'm getting my $60 worth and you guys are trying to help but it sure seems to be a world of twisty little passages - all different.
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  #67  
Old 04-22-2015, 07:33 AM
MikeBmusic MikeBmusic is offline
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Originally Posted by KevWind View Post
OK at the risk of complicating things I would say that while Mike is trying to be helpful (as per his own experience) IMO Honestly except for "feel" there is no fundamentally no difference between inputting midi notes via physical keyboard or virtual keyboard. And arguably if you have no prior physical keyboard experience using the virtual keyboard and or simply drawing midi notes into the grid may in fact be simpler
Just to clarify, I was not referring to playing MIDI notes on a (Casio) keyboard, but to playing actual drum sounds on one, and recording the audio out of the keyboard (not the MIDI).
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  #68  
Old 04-22-2015, 08:18 AM
Joseph Hanna Joseph Hanna is offline
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Originally Posted by MikeBmusic View Post
Just to clarify, I was not referring to playing MIDI notes on a (Casio) keyboard, but to playing actual drum sounds on one, and recording the audio out of the keyboard (not the MIDI).
I'm with Kev on this one. In general scheme of things recording an audio track (fundamentally) is exactly the same thing as recording a midi track. If you didn't "look" at the edit screen you'd never know the difference. The benefits of midi track however are almost endlessly more workable, scalable, keyable, tempo pliable and editable.

I can't think of a single reason to lock yourself into audio "if" midi is available.
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  #69  
Old 04-22-2015, 08:25 AM
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Just to clarify, I was not referring to playing MIDI notes on a (Casio) keyboard, but to playing actual drum sounds on one, and recording the audio out of the keyboard (not the MIDI).
Ah got it

But again unless one is proficient at keyboard and actually playing and keeping track of pattern as well as when and where you might want to change it up and all the while staying on the beat, (which I am not for example). Doing it that way could be just as or perhaps even more problematic, than simply entering midi notes.


Because then you would have audio that is not on the beat (unless your keyboard or the software had some kind of timing correction feature for audio output ) "and your mistiming is not so far off" as to have a beat be assigned to the next increment. Which happens to me regularly while trying to use the midi timing input feature in Pro Tools.

Which means that instead of just highlighting and engaging an auto midi timing correction function or manually moving midi notes back to the grid lines .You would then have to chop up the audio and manually try to move back to being in time. Or try to use an audio timing correction feature usually based on snap to transient, which can also be a can of worms unless your input timing is pretty close. I know mine isn't and I have tried all these methods

That method working for you is cool and I keep trying to use the keyboard for direct input more and more and I am actually getting a little better (slowly) And that may indeed be a less complicated solution for some people BUT
It really all depends on the individual and their particular learning curve and skill set or lack there of. That is what I was pointing out.
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Last edited by KevWind; 04-22-2015 at 09:19 AM.
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  #70  
Old 04-22-2015, 01:01 PM
MikeBmusic MikeBmusic is offline
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I don't use that method now, but have in the past, and I know some people who prefer it rather than learn MIDI. If you can play guitar, you can hit one key at a time, in time, and if you mess up, just rerecord another track. So you record your kick in one pass, your snare in another pass, your hi-hat or cymbals in another pass, etc. Then you can mix them easily - and in fact if you need to mute a 'bad hit' or part, it's easy with volume automation. Just as easy to cut an off-time note into its own track segment and move it, too.

There's a lot more to MIDI than just 'putting notes on the grid' - in fact, if you drag everything to the grid, or quantize everything, it can sound very robotic - it's the routing of the wav tables, locating the sound files, etc, WHILE trying to learn how to place the MIDI notes and edit them that is giving Unimog trouble.
Learning where to place those notes is more difficult - whether doing it step-by-step or playing 'live' and then fixing manually - unless one is a drummer and can 'read' drum music, and has experience with it. Example: a triplet. Everyone know what they sound like from a good drummer, but how do you place the notes - and at what velocities - if you're not a drummer?
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  #71  
Old 04-22-2015, 07:54 PM
unimogbert unimogbert is offline
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I actually got a drum track to go tonight.

Had to wrestle thru the differences between the User Manual instructions (XP vs Win 7) then the Evil Microsoft Empire's setting of hidden files shielding my newbie eyes from the important Reaper files.

After creating my Samples directory (no instructions told to do that) and moving the samples (not the .repeaks which had hidden file type suffixes) to the directory and dragging them to Readrum sample windows and opening a midi virtual keyboard and discovering that the active keys were off screen to the left until I recentered the virtual keyboard....... oh and I had to look up why the Readrums example called a Tom "PERC 1" (Yes I used google to learn abbreviation for Percussion. I'm slow.)

hey how much simpler could it get?

Anybody got a sample for a whoopie cushion?
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